Boardgames as storytelling engines
Presented by http://wondermark.com/554/
Now followed by the working model at : http://fictiongen.boxofjunk.ws/
This early model appears to produce potential huge sellers as I managed to get this... err... groundbreaking concept at the second try ! “The Cosmophages” In a neo-noir Aztec empire, a young techno-obsessed geek stumbles across an enchanted sword which spurs him into conflict with murderous robots, with the help of a bookish female scholar with mousy brown hair and her discomfort in formal wear, culminating in a philosophical argument punctuated by violence. Enjoy ;-)Since the success of Cathy's Book - now followed by Cathy's Key and to be completed by Cathy's Ring - which proved to be a teenagers success in several countries, we can see more and more new ventures in blurring boundaries between literature and new media.
This year, Jordan Weisman known for his successful ARGs like I Love Bees or Year Zero partnered with JC Hutchkins and replicated its "extended entertainment" approach for a more mature audience. The result - Personal Effects : Dark Arts - is all about investigating the intriguing case of a blind serial killer. as in Cathy's Book series, the book includes a series of props besides the novel which may lead the reader to online additional content and puzzles to solve in order to get some new insights on the plot.Without even discussing the novels, these two books are interesting takes on non linear writing and are worth experiencing.
However, readers often complain that the novels can be read completely overlooking the additional content layer. From an editorial point of view, one may see here some economical constraints as publishers may be nervous at restricting their audience to people geeky enough to follow obscure online trails triggered by tricky analog riddles. Even more, in terms of experience design, the truth is that most readers won't be able to know how to use these props as there are no clues on how they're linked to the story. Will I spoil the story if I study these documents ? When am i supposed to pick one and which one ? Lack of direction is often the flaw of such open storyworlds (including pure ARG) and will continue to restrict these experiences to new media savvy audiences (potentially including GenY aka. multitasking digital natives)... More recently, Anthony Zuicker - creator of the globally famous CSI TV series - released Level26, his first "digi-novel" (again about a particularly insane serial killer) which rewards the reader with high production value online videos to be unlocked by entering codes on the dedicated website. Anthony Zuicker's approach will maybe prove to be a more mainstream still consistent experience. Iphone and ITunes LP versions are in the pipe according the author and should be the best way to enjoy it as they will offer a seamless flow between reading and viewing. Can't wait for it :)) In the meantime, Jeff Kring - creator of Heroes TV series - will have released SHIFT the first installment of his novels trilogy (titled "Flag of Orpheus" and acquired for 3 million (!) dollars by Crown Publishers). And guess what ? It will be tied to an alternate reality game. Interesting times, for sure...http://bit.ly/2H3Gty Looks quite promising and ambitious so far.
The ARG related website doesn't seem to offer much beyond a bunch of teasing posters but it should be launched soon, maybe november if it's tied to the series premiere.
Let's stick this one on the radar...
http://alltelleringet.deviantart.com/gallery/
Sometimes, doing the reverse - like sweeping a dirty napkin - could be cool...
Data visualization fascinates me as it is usually informative and sometimes aesthetic.
Here, we can see thousands of "good morning" tweets being geolocated and popping around the globe as the sun sets
Green squares are early good mornings, orange later, red being very late and black ones out of time...
Could be fun to zoom and see where black boxes concentrate the most...